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Fisherman classic
Fisherman classic







These companies consistently go above and beyond for the sportfishing industry and there is no doubt that the recreational fishing landscape would look vastly different without the hard work of they put in every day. NSIA Executive Director, Liz Hamilton proudly thanked the tournament’s title sponsors, Fisherman’s Marine & Outdoor who presented the event and Willie Boats who donated a beautiful driftboat for the raffle. Afterwards teams came together for the weigh-in wrap up, dinner, awards ceremony, and drawing of the Wille Boat driftboat raffle winner. At close of weigh-in at 4:30 on Saturday at Camp Withycombe in Clackamas, a total of 11 fish were weighed by weighmaster, Don Swartz. Teams fished the Willamette, Multnomah Channel, and the Cowlitz, just to name a few, and the successful teams were able to dial in on some springers in the tributaries.

fisherman classic

Staci took home the $500 prize donated by D&G Bait. I’m going to add new species of fish, a new quest and a little change on the design in addition with the bug fixes.Staci McAdams with the biggest fish of the day.

#Fisherman classic update

I think maybe with the new update the game could get more visibility.Īgain, thanks for your feedback I hope you like the changes next Monday. It was very constructive in most parts), so I think the game lost a bit of visibility because of that, but I’m happy with the results so far. Unfortunately, only 2 people posted reviews on the page, and one of them was negative (I liked the review. The game sold almost 300 copies (100 on the first day) since its launch, so I’m really happy. I’m going to fix it and release on the monday update for sure! I didn’t know that, and no one told me, even though some people sent to me feedback as well. Thanks so much for telling me about this variable bug (when running out of fuel).

fisherman classic

Even though the game reminds of a Atari, I didn’t want to copy it on every level, but rather add some “contemporary feel” let’s say.Ībout the splash screen, could you elaborate more? I don’t think I understand what you mean. However, on the monday update I’m going to add SFX (sound effects) to the game:Ībout the mouse, I understand what you’re saying but unfortunately I don’t think I’m going to change, because it would be a really big concept change. I don’t want to take a royalty-free 8bit music, but make my own and, since I’m not very good, it probably will take a while. Regarding the music, I understand it doesn’t fit, but as I said earlier, this music is going to be changed later on. I’m posting it again later today.įirst of all, thanks for the compliments. Unfortunately, I had to remove it today because it was as posted as a minor update, and not news. I’ve posted a Devlog yesterday about an update that I’m going to release next monday with some bug fixes. Trailer (I did with the final version that is going to be released on Steam - v1.0.0): I don’t know if people are gonna like it, but for sure this is the game I most like by far (from the other four I’ve already made). It’s more of a casual game…you can just travel and see the other landscapes, or grind it hard, it’s up to you, so I think this gives kinda of a good “casual” feeling about it. In all cases the objectives were premeditated, which can be kinda boring. All my games I did so far was either a platforming or a adventure/rpg. I’m kinda happy about this project to be honest. Everything saved in the game (money, items, fishes catalogued), hopefully, will be transferable to multiplayer mode when (again, hopefully) it arrives! It will depend much on the receptivity of the game, for sure. I’m currently studying about doing online multiplayer with GDevelop, so this will be my focus from now on. If you don’t want to spend all your time fishing, you may buy a speed boat and travel across the map (which is kinda huge - about 28.000 x 6.000 pixels, with a 16x16 pixel character for reference) searching for items and cash.Įverything you do in the game, you can save your progress. The properties are not implemented yet, but I’m thinking about properties for storing boats and for decorating with in-game items…I don’t know yet.

fisherman classic fisherman classic

Some boats are bigger and can’t go through small lakes, but can carry more fishes (which means more money after!). You can also sell your fish and buy new skins, hats and boats and properties. When you caught a fish, you automatically catalog them, and you can keep track of that as well. You can fish in different areas/lakes/seas, and each one will give more or less chance of hooking fishes. I choose to release it as early access, since I never did it before and I would like to know if it would help with the game’s development. I wanted to do something like this for a long time, and it finally happened.







Fisherman classic